Crimson Tiers

An EverQuest guild
on Veeshan server

 

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Class Goals

These are suggested goals for people of the appropriate class to aim for.  These are NOT requirements.

A DKP bonus will be awarded to each main that completes the following requirements, and the class requirements highlighted in yellow.

  • Level 70
  • 100 AA
  • Sol Ro flagged, including Aerin'Dar (meaning they can zone into both Sol Ro and HoHb without a piggy)

Bard AA Requirements

  • Extended Notes 3
  • Fading Memories
  • Innate Defense 5
  • Instrument Mastery 3
  • Lightning Reflexes 5
  • Natural Durability
  • Physical Enhancement
  • Singing Mastery 3
  • Sionachie's Crescendo 3

Beastlord AA and Spell Requirements

  • Bestial Frenzy 5
  • Innate Defense 5
  • Lighting Reflexes 5
  • Mass Group Buff
  • Natural Durability 3
  • Paragon
  • Pet Disc
  • Physical Enhancement
  • Spell Casting Reinforcement 3
  • Suspend Minion
     
  • Spell: Protection of Calliav

Cleric AA and Spell Requirements

  • Celestial Renewal 2
  • Divine Arbitration
  • Mass Group Buff
  • Mental Clarity 3
  • Radiant Cure 3
  • Spell Casting Mastery 3
  • Spell Casting Reinforcement Mastery
  • Unfailing Divinity 3
     
  • Spell: Bulwark of Vie
  • Spell: Divine Intervention

Druid AA and Spell Requirements

  • Advanced Healing Adept 3
  • Healing Gift 3
  • Mass Group Buff
  • Mental Clarity 3
  • Radiant Cure 3
  • Spell Casting Mastery 3
  • Spell Casting Reinforcement Mastery
  • Spirit of the Wood 3
     
  • Spell: Greater Remove Curse
  • Spell: Pureblood

Enchanter AA Requirements

  • Eldritch Rune 3
  • Gather Mana
  • Lightning Reflexes 5
  • Mass Group Buff
  • Mental Clarity 3
  • Natural Durability 3
  • Spell Casting Mastery 3
  • Spell Casting Subtlety 3
  • Spell Casting Reinforcement Mastery
  • Total Domination 3

Magician AA and Spell Requirements

  • Fury Of Magic 3
  • Innate Enlightenment 5
  • Mental Clarity 3
  • Pet Discipline
  • Planar Power 5
  • Spell Casting Mastery 3
  • Spell Casting Subtlety 3
  • Spell Casting Fury 3
     
  • Spell: Protection of Calliav

Monk AA and Equipment Requirements

  • Ambidexterity (Dual Wield) or Punishing Blade (2 Hander)
  • Critical Mend
  • Ferocity
  • Fury of the Ages
  • Ingenuity
  • Innate Defense 5
  • Lightning Reflexes 5
  • Purify Body
  • Rapid Feign
  • Stonewall
  • Technique of Master Wu
     
  • Require item that can summon throwing implements

Necromancer AA Requirements

  • Call to Corpse
  • Fury of Magic 3
  • Lifeburn
  • Natural Durability 3
  • Pet Discipline
  • Spell Casting Fury 3
  • Spell Casting Mastery 3
  • Suspend Minion 2
  • Theft of Life 3

Paladin AA Requirements

  • Fearless
  • Hand of Piety
  • Innate Defense 5
  • Lightning Reflexes 5
  • Natural Durability 3
  • Physical Enhancement
  • Planar Durability 3
  • Planar Power 5

Ranger AA Requirements

  • Ambidexterity (Dual Wield) or Punishing Blade (2 Hander)
  • Archery Master 3
  • Endless Quiver
  • Entrap
  • Guardian of the Forest 1
  • Ferocity 3
  • Fury of the Ages 3
  • Innate Camouflage
  • Innate Defense 5
  • Lightning Reflexes 5
  • Natural Durability 3
  • Planar Power 5

Rogue AA Requirements

  • Ambidexterity
  • Combat Fury 3
  • Escape
  • Evasion 5
  • Ferocity 3
  • Fury of the Ages 3
  • Lightning Reflexes 5
  • Natural Durability 3
  • Nimble
  • Planar Power 5
  • Shroud of Stealth

Shadow Knight AA Requirements

  • Fearless
  • Innate Defense 5
  • Lightning Reflexes 5
  • Natural Durability 5
  • Planar Durability 5
  • Planar Power 5
  • Spell Casting Fury 3
  • Theft of Life 3

Shaman AA and Spell Requirements

  • Cannibalization
  • Healing Adept 3
  • Healing Gift 3
  • Mass Group Buff
  • Natural Durability 3
  • Planar Power 5
  • Radiant Cure 3
  • Spell Casting Mastery 3
  • Spell Casting Reinforcement Mastery
  • Virulent Paralysis 1
     
  • Spell: Greater Remove Curse
  • Spell: Blood of Nadox

Warrior AA Requirements

  • Ambidexterity (Dual Wield) or Punishing Blade (2 Hander)
  • Area Taunt
  • Combat Fury 3
  • Ferocity 3
  • Flurry 3
  • Fury of the Ages 3
  • Innate Defense 5
  • Lightning Reflexes 5
  • Natural Durability 3
  • Physical Enhancement
  • Planar Durability 3
  • Planar Power 5
  • Stalwart Endurance 3
  • Tactical Mastery 3

Wizard AA and Spell Requirements

  • Allegiate Familiar
  • Fury Of Magic Mastery 3
  • Harvest of Druzzil
  • Mental Clarity 3
  • Spell Casting Fury Mastery 3
  • Spell Casting Mastery 3
  • Spell Casting Subtlety 3
     
  • Spell: Concussion, Spell: Ancient Greater Concussion, or Maelin's Leggings of Lore

 

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